Quiet Night

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Last night was a bit of a chill night for me, compared to the last several nights at least.  I purposefully stayed off voice chat because my wife and I were catching up on various shows that we had missed while she was travelling.  As a result I watched a bunch of episodes of Fear the Walking Dead and iZombie in a row.  I am still really not feeling “Fear” mostly because I still don’t care about the characters.  This is going to be a point of reference that is lost on some folks…  since blockbuster has been gone for awhile.  Once upon a time when a big movie was out in the theater…  a bunch of sound similar movies would show up at the local blockbuster video on the rack.  I admit there were a couple of times I rented one of these for the fun of it…  and they are just bad…  like sharknado levels of bad.  Fear the Walking Dead feels like one of those movies…  but instead trying to pass itself off as its sibling… The Walking Dead.  I am seriously not sure why I am even watching it, apart from the fact that most of us at work are using this as sort of our Walking Dead methadone.  As far as iZombie… I love everything about that series because I still hold a massive candle for Veronica Mars…  and it sort of feels like that with zombies.

As far as gaming goes….  I had a quiet night of trying to hit 67 so I could continue the MSQ.  About 10 pm I managed to get to the point where I am finally ready to run dungeon four and opted to call it for the night.  I am so amped about the events that are happening right now… and so looking forward to getting a group together tonight and running it.  I also love how the community generally refers to things as Dungeon Number or the X level MSQ dungeon…  as not to give away any spoilers.  The names of the dungeons themselves…  could in fact be spoilery…  this one probably more than any so far.  That is one of the things I love the most about FFXIV and its players is overall there is a fair bit of consideration for the feelings of others that is lacking a lot of the times in online gaming.  Sure there are jerkfaces out there, but your average person has a sense of caring about others.  I think all of the forced dungeon running and the constant need to group with other players eventually beats this sensibility into you as you go.  I’ve always been a “World Tank” where I roll up on people in need and tank the mobs for them…  but Final Fantasy XIV is the only time I actually get tanked for it.  There have been so many times I did this… and then wound up in a conversation for the next fifteen minutes with the player that I just helped out.  Happened last night…  I wound up hopping into a FATE that someone was attempting to solo…  and just on the edge of dying and before I knew it I was running through a bunch of other FATEs with this player.  Those are the moments that I really appreciate gaming with other people in the world.

Leaving the Steppes

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The pool guys did in fact come out and power wash the pool yesterday and now we are playing babysit the water hose.  It takes an excessively long time to fill up a pool with a single water hose.  In truth I am questioning if it will be done by this evening… and then we have that awkward problem of do we leave it running tonight with the fear that it might overflow?  As far as gaming time went I very obviously spent some more time in Stormblood.  First I have to tell you that I unequivocally love this expansion.  I can’t really get into all the reasons why without a whole bucket load of spoilers but suffice to say I am super impressed with what they have done and where they are going.  Heavensward was this deep dive into the culture of the Ishgardians… and for the most part except for a few notable exceptions they were assholes.  This expansion before launch seemed like it would be a similar exploration of Doma and Ala Mhigo…  but was I was not expecting was this wonderful journey through the culture of the Raen and Xaela Au’Ra.  This is really making me hope that in future expansions they might explore the culture of the Roegadyn or the Lalafel…  because really I want to know why the Lala are like the most prolific race in Eorzea.  If there is someone pulling the strings… 99.9% of the time it is going to be a Lalafel.

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As far as my further journeys in Stormblood, I have now made it through the third dungeon which we ran as soon as we could get enough people around to do it last night.  I also ran the second dungeon again for Neph and the first trial, which the more I am exposed to it the more I like it.  There are so many cool elements and mechanics going on there that I am really looking forward to learning the fight on Extreme mode.  I have no clue how far away the fourth dungeon is, but I have more or less finished up in the Steppes and am returning to Yanxia for what I am assuming is going to uncover the back half of that zone.  Every single bit of the story has been good, and it is making me bummed that I am currently story locked until I figure out a way to ding 67.  I am roughly a quarter of a level from dinging so I have a handful of options… but the one I am probably going to take is to run back and start doing side quests in the Steppes until I can push on through.  Whatever lead on the content I did have has now evaporated once I went back to following the MSQ only.  In theory tonight I will spend some time collecting Aether Currents so I can fly in a third zone, and doing side quests for probably the Mol.

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The Steppes of Azim might be my favorite zone in all of Final Fantasy XIV.  I always seem to go for the Nagrand like zones in games, the big flowing grasslands perforated by rocky outcroppings.  I thought the Heavensward zones were physically imposing, but the Stormblood zones overall feel much larger in size and scope.  I am still behind as the highest progressed finished dungeon four last night, and I am just barely on the other side of the third dungeon.  I have however passed a lot of other players like Neph and Ash, but still feel like I am lagging from where I would like to be.  I figure this is going to be a week and a half in total to get to 70 and start gearing up for the end game proper, or in my case…  start leveling the Samurai.  I have what I think are several Warrior quests to do so I might simply focus on doing those at the beginning of the night and see where that gets me level wise.

Into the Steppes

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Yesterday was the last of my vacation days, and I attempted to get in as much play time as I could.  However the first priority of the day was putting together the sideboard table we picked up at IKEA when we were in Kansas City.  All in all we put it together “mostly” correct, with one piece getting turned the wrong way in the process and neither my wife or I figuring it out in time.  Everything still works mostly as intended but we were not able to attach the backstops to the drawers…  which in truth isn’t a big deal given that the cabinet is up against a wall and the drawers can’t really go out the wrong side.  Then on top of that we have been dealing with the pool some more.  We had been fighting one of the worst algae blooms I have seen in awhile, and finally the we suggested just draining it and starting from scratch.  We had not realized that we had essentially been running on the same water since we resurfaced the pool a half dozen years ago.  It was probably time to drain it and power wash it and start fresh, which before was always something we had done every few seasons.  It is shocking just how fast a pool can drain when you have two pumps working on it.

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As far as playing catch up, I did a lot of stuff yesterday.  The above screen is a shot from the second dungeon, and when Tam woke up he decided we should run it.  Earlier in the day I managed to run the first primal fight which is tied to the main story quest, and I happened to luck out there and catch Spiral and crew about to run it for some of the Syv members.  Later in the day I ran it again to get Ashgar through it, and this time I got what was explained to me as the more complicated job… but in truth it is the easy one.  There is this one phase where the off tank picks up orbs…  but other than that it is just pretending to be dps in deliverance stance.  I am assuming in Extreme mode there will be some sort of a tank swapping mechanic.  At some point I shifted into the mode of ignoring side quests and largely just barreling forward with the MSQ, and that has allowed me to gain some ground.  By the end of the night I had caught up to dungeon three and we made an attempt at running it.  I say attempt because on the final encounter we started being plagued by disconnects from various group members.  We went through a period of fifteen to twenty minutes of trying to get everyone online and stable…  only to wipe at 5% on an attempt because half of the party disconnected again.  My hope is tonight we can get in and run it while the servers are not screaming.

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So far Stormblood feels like a much better expansion than Heavensward was, in both story and zone variety.  Time will tell if that comparison holds up once we enter the “end game” content and see how long it takes for us to tire of it.  The other odd thing that is happening is that I am feeling like I want to finish off the Warrior so I can start in leveling the Samurai properly.  I really wish they had patched in Red Mage and Samurai ahead of the launch of the rest of the content allowing folks to have a bit to level them to at least 60 before starting the content legitimately.  Right now mine is sitting at 53 and other than some thoughts about doing a few beast tribe quests with him…  I think he is going to remain there stalled until I push the Warrior to 70.  We have so many tanks right now that the pressure to keep pushing so I can viably group with my friends is very much a thing.

Underwater Adventures

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I feel like I have always been a bit weird when it comes to MMOs.  I like underwater content… pending I don’t have to care about breathing.  I took the Vashjir path in World of Warcraft and I enjoyed for the most part the underwater sections of the Nightmare Tide expansion in Rift.  So it is little surprise that I am really enjoying the underwater sections of Final Fantasy XIV Stormblood.  I feel like they made a strong decision not to force us to screw with breath bars, and I love that they implemented surface swimming in lots of old world areas like Costa Del Sol.  The real part that I loving is the fact that there are cities in giant bubbles on the ocean floor, and while sure they couldn’t help but make a slight Gungan reference during one of the quests about speeding us on our way…  overall I am loving it.  More than anything I feel really happy to be in love again with Final Fantasy.  The rough few days at the start of this expansion really made me second guess whether or not I would actually get that magic back.  For awhile now FFXIV has been a game I felt like I should play…  but just wasn’t into.  I would log in and go over to the Gold Saucer to play my daily scratch off cards… but then quickly log right back out.  I has this hope that when the headstart began we would all get enthralled in the game once more and start playing it as our primary MMO.  However in those first few days when it seemed like everything was shit, and we couldn’t move forward the MSQ…  I was starting to doubt myself.  I am thankful that I was not in fact wrong and I am setting dozens of happy people gobbling up content in the free company every night.

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The only negative is however… that I am functionally one full day behind everyone else.  That would not seem like much but it feels like I am habitually one full zone behind the rest of the crowd… or at least the folks I traditionally run dungeons with.  Now because of the first timers bonus everyone is more than happy to help someone through a dungeon.  Last night Void needed Xelphatol one of the 3.4 dungeons and I managed to get a sizable chunk of experience at level 63, so doing any dungeon content with the bonus is really worth it.  The biggest problem I have is that I see all of the (!) icons and feel like I need to do them all.  I remember going through the same problem with Heavensward and it taking one full zone before I finally realized that I should probably not do all of them and instead just focus down on the main story quest line.  Now that I have shifted to a MSQ and unlock only approach I am starting to gain ground once more.  At this very moment my MSQ is gated by the first Primal encounter, but I hit it at around 10:30 last night… and just didn’t have it in me to attempt to pull together a group to get it done.  Today however once I get time I will probably do just that and get rolling again.  All in all I am loving the expansion, and in truth it feels more “Final Fantasy” than FFXIV has at any point because we finally have a real danger in the form of the Garlean Empire.  We had a few spats with them in A Realm Reborn, but that was functionally finished the moment we cleared the launch content… and while there has been a flirtation that more was to come we had not really seen it until the precursors leading up to Stormblood.  Fighting against an Evil Empire is the core of the best Final Fantasy experiences for me, and I am super happy to finally have that feeling back in FFXIV.

Raubhangeddon Over

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Having a birthday on the internet is a really weird thing.  By the time I woke up yesterday morning in our hotel room I already had a flood of messages from folks.  I cannot put into words the warm fuzzies I got seeing that.  I attempted to keep up with thanking everyone individually but as we started roaming around Kansas City yesterday I completely lost track of where I was in the mix.  By the end of the day it was just a daunting task to try and sort out who I had thanked and who I had not.  By the time we made it home I was completely drained and crashed pretty hard.  So if I did not manage to thank you individually I apologize and please know that every single person meant the world to me.  As far as our trip… it was really enjoyable.  Once again we did our thing which is to hit every single Half Priced Books store in the metro, along with a few other stops like Micro Center and IKEA… all things we don’t have in Tulsa.  This is the second year in a row we have done this, and it was largely born out of the fact that getting my wife home after the AP reading turned into a very unpredictable experience.  Functionally when the shindig lets out they are trying to fly a surge of 4000 or so people out of a tiny little airport.  It is roughly a four hour drive from Tulsa to Kansas City with a bunch of variables that could speed it up or slow it down.  The first year she was doing the AP grading there, she ended up getting flown to Dallas and then having a long layover there so that it took roughly 8 hours for her to get home.  Admittedly…  me driving up to get her and driving back home is still 8 hours….  but at least by spending the night it is chopped up in a few segments and lets us go do some stuff in this case Saturday night and Sunday morning.  I always hate it when my birthday lands on Father’s Day because it also means everything is madness.  Micro Center is normally a fun experience, but in this case there were workers stationed every few feet and just walking around the store I wound up getting asked 8 times if they could help me.  I am not exactly sure why I find this so offensive…  but I wish there was a system where you could get a sticker from the first person you meet that says “leave me the fuck alone”.

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The other big happening of the weekend was the Stormblood launch, and in some ways it went really smoothly…  and in other ways it went tragically wrong.  Please note that I love Square Enix and the Final Fantasy XIV team… but you are going to get some salt from me on this post.  On Friday the head start began, which is an event only available to folks who had pre-ordered the game prior to a certain point.  This is really key because it is a fixed group of people, pulled from a known quantity of folks who plunked down money and purchased your game ahead of time.  In order to get into Headstart it means that you needed to register a code that was sent to you by Square Enix via email with the Mogstation.  Over the years there have been a number of events where the team has says that they just did not expect the numbers…  namely at the relaunch of A Realm Reborn and I at least partially gave them the benefit of the doubt in this statement.  However with the launch of a brand new expansion for a game with a known set of players… and a known set of preorders…  that should have given them a head start on trying to figure out how much server throughput they needed for the launch.  They failed this miserably and for all of Friday and all of Saturday…  everyone was stuck on the same quest that required the creation of a solo instance.  That means every player in a given Data Center is fighting for what is apparently a very limited number of slots available for running this quest.  The result was a mixture of reactions from the players…  and the creation of lines as folks attempted to go about this quest in an orderly fashion.  Final Fantasy XIV is literally the only place you would ever see this solution… and it didn’t take long even here before it broke down.  Granted the line concept was some superstitious nonsense given that you were not just competing against your fellow servermates…  but also everyone else in the Aether data center in my case.  So while Cactuar isn’t a massive server… it is large enough, but becomes completely drowned out by the size of the player base of Balmung and Gilgamesh which share the same server cluster.

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Yesterday during the day however at some point they put in a fix and remedied the situation, so last night in my sleepy state I attempted to move forward only to be claimed by sleep and a server disconnect in the middle of a lengthy cut scene.  This morning I popped in with every intent of taking a few screenshots and wound up playing for about an hour popping around and doing quests.  I am hoping we are through the worst of the launch, but I expect another influx of players on Tuesday when the game releases in stores.  Hopefully they have learned their lessons and have spare resources ready to stand up if they run into more problems.  In the era of virtualized servers, leased datacenter space, and all manner of licensing options…  it feels like there is little excuse not to have some resources waiting in the wings to stand up at the first sign of trouble.  I have a feeling there were a lot of design decisions on the infrastructure side that maybe don’t scale terribly well in modern computing terms.  The game is doing some odd things, like it came out during one of the E3 discussions that every time you move in the server… your entire player object is passed around including your inventory and armory chest as part of one huge object.  This came up when they talked about not wanting to expand out inventory space too much because it might crash the server in passing around too big of an object.  This just seems like a weird way of going about things, and one susceptible to memory hacks or at least rollbacks from crashes.  At this point I just need to play catch up because I have Free Company members that are already 66 or higher.

Tiny Wings

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This is likely going to be a super short post because reasons.  Last night was an interesting shift from my personal status quo because I guest hosted on the For the Lore podcast.  They were recording their yearly E3 multi-episode and for also reasons… @Samodean was forced to miss.  So as a result @ZenBuddhist pinged me over twitter to see if I was willing to join him and @LodurZJ as an alternate.  In the past I have always really enjoyed guesting on other podcasts in part because it lets me see how exactly everyone else is doing this recording thing.  AggroChat as a whole is largely done almost by accident, and it is sometimes nice to see how those who have a clear purpose actually piece together things.  It had also been entirely too long since I had done this sort of thing.  The only gotcha was their normal recording time is about 1 hour sooner than I could realistically get to the screen and settled in for the night.  Thankfully they pushed it back a little bit and I was able to join in.  Hopefully once again I did not make too much of an ass of myself.  I am not exactly sure what their release schedule is, because in truth the only release schedule I know is our own.  However in the near future you should be able to catch me on the first of a two part episode covering E3 2017 on the For the Lore site.

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In other news… Stormblood has officially begun…  or at least the head start for those who pre-purchased the game.  This expansion had some fairly sweeping changes, and when I first logged in it felt like my hotbars were on fire.  Many of the buttons that I had slotted were replaced by a shared pool of role specific abilities.  So that mean’t things like provoke and stun now exist in that shared tree from which I was able to slot 5 abilities in total.  This is ultimately going to lead to some interesting choices because unlike before with cross class abilities…  there were way more than five choices from that pool that I wanted access to.  I have a feeling we are going to be swapping up to attempt to tailor for specific fights.  For example I now seem to have an AOE taunt… which isn’t that important for leveling… but I could absolutely see needing that on specific fights or if you were taking over the add tank on a specific encounter.  For the most part Warrior feels the same with the big change being that we lost the 5 stack resource… that I never can remember the name of and instead get the beast gauge.  This swap has a bunch of positive benefits to the class as a whole.  For example there were many fights where I would need to hold back using Inner Beast for specific mechanics… but this meant there was the opportunity cost of being capped out at 5 stacks of the buff.  Now I have a gauge that goes from 10-100…  or functionally 10 stacks of my resource meaning that even while holding back an Inner Beast I can also keep building up at least one more attack in reserve.  The other amazing quality of life change is I am not sure if this meter actually decays over time…  I have been able to hold onto beast charges for way longer than I could have the equivalent stacks before.

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The negative of the launch so far is that the Duty instance system seems to be toast.  That means there is a point in the main story quest where you simply cannot proceed past.  The folks that habitually skip cut scenes seem to be far worse off because it seems to keep them in a bit of a locked state where they can’t interact with NPCs at all.  As a pretty rabid cut scene watcher… I did not have this problem but I did absolutely hit the wall already.  There are some that are raging against the machine in chat, and others that keep telling them to calm down.  There are of course new Jobs to work on and other things to occupy time until this gets fixed.  I am absolutely certain someone somewhere is having a really bad day and working as hard as they can to remedy this.  In truth we don’t even know if this is a development thing, but could instead be an infrastructure issue with the hosting environment.  Whatever the case…  folks are getting stalled out but that sort of goes hand in hand with the release of anything.  All in all I am happy that my character largely is going to make the transition without massive horrible feeling changes, and that we get to explore a new part of the world.  For the moment I am not bothering to glamour back my helm… and apparently have tiny floppy wings instead of bunny ears.

Readyish

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Some time ago I started a thing.  The first piece of information you need to understand this… is to know that Final Fantasy XIV for whatever reasons does not have an idle kick.  I remember this causing so much issue during the launch during, and them finally having to implement one.  However at some point they turned it back off and sometimes we abuse the hell out of it.  Kodra is notorious for staying logged into things… and Final Fantasy XIV is not exception.  I remember there have been times when he has stayed logged in in some hub like Mor Dhona for literal days.  One night he happened to be AFKing and I decided it would be funny to update the guild MOTD to say something to the effect of finding Free Company members AFK and taking awkward photos with them.  This was something that regularly happened in World of Warcraft, and most of the photos were questionable to say the least.  Sita however has decided to turn this into an art form and the photos just keep getting better.  As you can see..  I made the mistake of going afk right out in front of our guild house.  I had been alt tabbed doing other things and it wasn’t long before a number of photos of me and other people showed up on Sita’s twitter feed.

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You have to admit they are pretty great.  Sita has caught a bunch of Ashgar, Sol, and Kodra as well over time.  As far as Final Fantasy XIV goes…  we are now in the great outage that is preparing everything for the headstart launch of Stormblood.  In theory at 2 am PDT or 4 am my time on Friday the servers come back up… and we officially transition into 4.0.  Am I completely ready for this?  Truthfully no.  I feel like I have done very little to prepare for the launch of an expansion, but I did manage to mostly clear out my bags and also put a dent in some of the stuff that had been clogging my retainer.  The biggest problem right now is I don’t remember at all where the MSQ last left off.  If I had to guess… the Rising Stones in Mor Dhona since everything seems to take place there.  I am not nearly as pumped for this launch as I was for Heavensward, only because I have so many other things to distract me.  I am still spending a significant amount of time in World of Warcraft doing random stuff and enjoying myself.  I think part of my trepidation is that I know the moment I log in Friday, my character will have changed.  Warrior from all accounts is one of the least changed classes, but with Heavensward I knew that more or less I was only going to be adding tools to my kit rather than swapping for a slightly different kit.  Functionally those first few levels are largely going to be me getting accustomed to driving a new character, and I am hoping I pick it up quickly.

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I think the part I am looking forward to the most however is seeing all the faces show up and seeing the Free Company be a thriving hub once again.  That is the part of an MMO cycle that is the hardest to really put into words, is how awesome the launch of a new batch of content is.  Folks you might not have seen in months suddenly show up and are interested in doing stuff.  I’ve been in one of those cycles where I have simply not been around, and I am looking forward to digging in and getting involved in shenanigans.  That said I don’t really want to launch of Stormblood to stall any of the other things I have going on.  For example I still want to keep moving the whole RoboSquid thing forward and continuing to take down dungeons with minimal gear and level.  I am probably going to take a few weeks off of the Friday night thing in World of Warcraft, but ultimately I want to return to that as well because I still enjoy hanging out with that group of friends.  Then there is the huge backlist of things that I really need to play that are not MMO based. E3 had this weird effect of making me want to play games that are already out, more so than making me long for the games on the horizon.  Well that is other than Destiny 2…  I kinda want access to that now.  That said it will have released before I realize it.  The older you get the faster time seems to move and right now entire months evaporate before I realize it.  Stormblood seems like it was still off in the distance… and now instead it is launching tomorrow.

RoboSquids Vs Stockade

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I am taking a break from my regular E3 regurgitation and commentary…  to talk about what might be the last ride of the RoboSquids for awhile.  This coming Friday is the launch of Stormblood and with it a lot of us will be working on leveling and get settled into that game.  As a result our time for screwing around on low level characters in World of Warcraft is going to be limited.  As a result we decided to tackle the one that we had all been dreading…  the Stormwind Stockades.  Now normally folks just queue up for this dungeon and ignore the fact that like Ragefire… the dungeon entrance is embedded in a faction capitol.  To recap our rules…

  • Level lock at the minimum level for each dungeon
  • Use whatever means necessary in-between levels
  • Attempt all raids even if we superfail
  • Must compete all dungeons at level before moving on
  • No heirlooms in dungeons
  • Must get to the dungeon naturally and zone in
  • Gear cannot be solved by money
  • Blue quality or higher gear can only come from questing, robo-squid group random drops, or bosses at or below our level lock

I emphasized the rule that is the problem here.  At level 20 we had to make our way into Stormwind and get to the zone in for the stockades on our own.  There were four of us… myself, Grace, Mor and Ashgar.  Like with the Deadmines we ultimately chose to enter through the Grom’gol airship and then run up to Stormwind from there.  Two of us chose to take the land route of… Stranglethorn > Duskwood > Westfall > Elwynn and then go through the front door.  Myself and Grace chose to hop on our water striders and try and make it up the coast and then enter through the docks… thinking that might end up missing some of the guard density.  My ultimate goal was to get to Lions Rest which is the shrine that was erected to replace the big empty area that was formerly the park.  My thought was that potentially this had fewer guards and I could then get closer to the dungeon entrance and potentially rez hop my way in.

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The funny thing about this entire trip is that I had no clue that the graveyard assigned to horde players…  is the Eastvale Logging Camp.  I posted a screenshot for reference, each time we died we had to run where my arrow is currently all the way to wherever the hell we died in Stormwind.  Simply running across Elwynn forest each time ate a bunch of time.  While we were doing this run I decided to start streaming it… and looking back it took roughly 50 minutes for all four of us to make our way into the instance area.  We started a race of sorts as we tried to rez our way across Stormwind… and without really meaning to I won.  I had an absolute lucky break in that I could rez up on a significantly higher vertical surface and bypass a lot of the dock area.  Similarly I also had a lucky rez around the Lion’s Rest area and was able to get into the instance area in about 35 minutes.  Grace who also took the dock route joined me at about 44 minutes and then Mor not that long after… and Ashgar having the roughest time getting inside.  Ash however took one for the team early on as he attempted to use the spirit healer at the instance hoping to hop back up right there.  However whatever faction code is in place caused him to resurrect back at the Eastvale Logging Camp.  The funniest part of the night however was the fact that it took us 50 minutes to run there… and 10 minutes to actually do the instance.

After finishing up the Stockades we decided to go ahead and make the push to Blackfathom Deeps.  The ultimate goal would have been to go ahead and finish up the level 20 dungeons and allow us to start leveling towards the next cap of 24.  However moments after all four of us zoned into the instance…  we got disconnected.  Last night the servers as a whole had a significant issue, where folks either could not log in, could not see their characters…  or simply could not finish loading into the game.  Just about when we were going to give up I managed to log into the dungeon…  and shortly after Grace and Mor were as well.  Ash unfortunately was stuck in a disconnect loop, so we opted to start clearing trash hoping he could eventually make it in.  We had cleared to the first boss and were starting to clear the way to the second boss…  when Grace disconnected.  What was worrisome was the fact that she no longer was responding on Discord as well, meaning whatever issue was happening was on her end… not the server.  At this we finally decided that the world was trying to tell us something, and that we should just call it for the night.  The frustrating part however is by the time Grace got back in moments later…  it seems like the servers as a whole had stabilized.  We are not really sure how we are going to do the RoboSquid content going forward, but we might need to set up an almost raid night happening once a week or something.  At this point we have run…

  • Ragefire Chasm
  • The Deadmines
  • Wailing Caverns
  • Shadowfang Keep
  • Stormwind Stockade

Five dungeons down… only One Hundred Fifty Nine instances left to go…

E3 2017: Bethesda, PC Gaming, Devolver

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Bethesdaland

I am lagging behind a bit in my posts since I am still limiting myself to one of these a day… and whatever I happen to be able to write during my normal morning writing period.  Bethesda is traditionally the gaming showcase that I look forward to the most during E3.  In the past they have announced a lot of really awesome stuff like Fallout 4… and then turned around and announced that they were going to release said game within six months.  Bethesda traditionally is the master of the hype cycle, and while there might be rumors swirling around a game… it won’t actually be confirmed until it is nearly ready to launch and there is a clearly defined pathway to release.  This year however it feels like a lot of the amazing announcements were lacking.  There were several items that were mentioned at other shows…  for example they talked about Elder Scrolls Online Morrowind… that was just literally released on the 6th so it doesn’t feel like that really counts.  Similarly Quake Champions was one of their big reveals for last year, and it has been in some state of beta for awhile now so it also feels very “been there done that”.  Some of their big announcements this year…  were also things we already knew about  Doom VFR and Fallout 4 VR.  The problem with both is…  I don’t have a VR setup nor am I really planning on getting one in the near future so that doesn’t terribly interest me.  If I was getting something in the VR space it would probably be the PS4 VR option given that it is a hell of a lot more plug and play and seems to have a wealthy of interesting titles developed for it.  Similarly Skyrim Switch was announced… more or less during the Switch reveal, but we finally got some real details and confirmation I guess.  Here is a run down of the things that I did think were worth mentioning from the show.

The Evil Within 2

If you have ever wanted to be afraid of milk…  watch this trailer.  I own copies of Evil Within but I have never actually gotten around to playing it.  It is on that long list of things that I want to play but never seem to find time to actually do.  In theory I should have been using this time when my wife is travelling to play a whole slow of immersive single player games.  Whatever the case this game looks really awesome, even though I had hell actually following what was happening.  It seems like this is a continuation of the events from the first game.  If you are into that sort of thing it seems like this might be right down your alley.

Dishonored Death of the Outsider

At first we thought this was a DLC sort of like the previous two that were released for Dishonored, however this is apparently an entire stand alone game.  Once again it follows the Daud side of the story, and apparently brings back Billie Lurk.  I am thinking maybe we will see the same sort of options that you have with Dishonored 2 where you can focus on playing either of the characters, but I might be wrong.  Not a whole lot of information is actually out yet about the game, but what we were treated to was a really awesome teaser trailer.  It seems like we are going to go Outsider hunting, since they blame that entity for all the chaos that has happened.  I know I will be playing it, because I loved Dishonored…  but I have also found that I don’t get into the non-Corvo games nearly as much as the mainline series.  It is kinda cool though that we are functionally taking two paths at all times to this story…  the Story of Corvo and the Story of Daud.

Wolfenstein II: The New Colossus

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This title release has been a hotbed of conversation among the AggroChat crew… namely in that I am amped as can be and Kodra and Tam are disappointed.  Me getting into the reasons here is going to be super spoilery about the first game… and since I still think everyone should play the first game…  I am largely going to refrain.  Suffice to say I am pumped in every possible way about the release of this game and it pretty much gave me everything I could ever hope for going going into it.  The thing about New Order that I enjoyed the most was seeing this jacked up re-imagining of the world.  I am a sucker for alternative history novels, and this game fed right into it…  especially given the what would have happened if we lost World War II thing has been played so many times in fiction.  On the other side… I have been playing Wolfenstein since 1992 and have played through every iteration of the game including all of the parts of the actual chronology leading up to this game.  For those who are curious… and want to start at the beginning…  best as I can piece it together you have Return to Castle Wolfenstein > Wolfenstein (2009) > The Old Blood > New Order > New Colossus.  The only one I really have hell placing in that order is Old Blood… and it could fit directly before New Order or could even be before RtCW.  Anyways the whole point is I am deeply invested in this franchise and have been for years.  New Order was a strict departure from the largely mindless kill all the Nazis gameplay, but definitely in a good way.  It introduced a compelling story to wrap around the core of the game…  but in the end I was still largely there for that core gameplay of leave no one standing.  Generally speaking all I am looking for out of a sequel is a chance to dust off the characters I have bonded with… and take them out on another adventure.  If New Colossus provides me with this… it is going to be everything I could have hoped for.

Creation Club

I am supremely uncertain of how I feel about this announcement.  Bethesda has been working on a way to sell mods for awhile now, and even though they claim this is not paid mod support…  it is definitely paid something.  Time will tell what this actually looks like in the final version, and what the economy is like.  However immediately it is reminding me of the paid creator system in the SOE games.  That actually produced some really awesome stuff that allowed talented 3D artists to sell new and interesting weapons.  The prime difference there is… that was a previously closed game that was opened up through their creator system.  Bethesda games however traditionally are open to mods and if you have the will you can find pretty much anything already for the games.  You want to run around Fallout in Warhammer 40,000 Space Marine armor?  Sure there is a mod for that.  Things like that however cannot officially exist in either the in game mod support or the creation club, because no one has consulted with the license holder to pay for offering that.  It seems like Bethesda is damned determined to make this system happen regardless, so I suppose we have to take a wait and see approach on it.  I do think it would be nice of the mod creators themselves have a way to actually get paid for their work.  In World of Warcraft there are lots of addons that I have chipped in a few dollars to support the author in creating it, because their work greatly improved my game play.  Similarly I have no problem chipping in some money to support a Fallout or Skyrim mod…  but I would prefer that the money go to the creator and Bethesda not get to take a cut.

PC Gaming Show

The PC Gaming show since its inception has been this really awkward show that never really felt like it could hang with the big kids.  That is not to say that Sean ‘Day[9]’ Plott does not try super hard to steer the train and keep it from completely falling off the tracks.  This year however… felt almost like a proper show.  There were a lot of changes that happened this year that maybe lead to that.  Firstly it happened during the middle of the day instead of being something happening relatively late in the evening.  Secondly they swapped the primary sponsor from AMD to Intel.. and potentially Intel cares way more about a polished presentation.  Thirdly the number of support as far as medium to big reveals went up significantly.  Now for me personally… there was not a lot about the show that I cared deeply, however there were definitely some reveals that I could see going over well.  Firstly the release of a remaster of Age of Empires seemed to get a bunch of notice, but for me personally I never played the games in that series that much.  Similarly there was the reveal of a new Xcom 2 expansion… but that also is not really my style of game.  A whole bunch of people seemed to be really happy with the reveal of Mount & Blade 2: Bannerlord…  but again not exactly my type of game.  I have never wanted to be a single soldier in the middle of an otherwise RTS style battle.  The trailer that did stand out to me that I was the most interested in… was Ooblets which seemed to be this weird amalgam of Pokemon and Harvest Moon and adorable as hell.  The Last Night seems awesome…  but I won’t be buying it because I don’t want to support anything that creator does after the bullshit he has caused in the past.  Ylands also looked kinda cool.. but I feel like I have an overabundance of good sandbox games.  It is going to have to do a hell of a lot to stand out from the pack for me.  Battletech… I was a backer and am purposefully trying not to play it until it officially releases.

Devolver Digital

This show… was like the parody anti-show of E3.   They didn’t actually announce anything… or in truth show anything.  It was sort of the Tim and Eric of E3 Shows and while I personally found it funny there are a lot of people who did not seem to be in on the joke.  Among the AggroChat crew it was less in on the joke but instead that they simply didn’t appreciate the style of humor.  Buckets of fake blood are not their thing.  For me I found it entertaining and watched the entire thing…. but they were trying super hard to be edgy.  I wouldn’t suggest actually tracking down the video and watching it since it really ads no value other than an attempt at shock.

 

E3 2017: EA and Microsoft

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First up, you might notice that I have an awesome new masthead featuring my traditional Final Fantasy XIV “Bunny Samurai Warrior” appearance.  I commissioned the always amazing @AmmosArt to get this ready for me in time for the Stormblood launch.  However instead of waiting and sitting on it…  and then revealing it this coming Friday when head start begins…  I simply could not hold off my excitement and spent a chunk of yesterday morning switching it out.  While the form factor does not exactly fit my blog I am posting the full version regardless.  The amount of work that she put into getting everything just right, and even accounting for the fact that I have a blue color scheme to get the reflections in there just fight, along with those coming off of my Palace of the Dead axe… is just phenomenal.  Over the years she has sort of become the official un-official artist of whatever the hell I happen to be doing.  While I still adore the Chibi work that Rae did all those years ago, Ammo’s art style really speaks to me and has thus-far been pretty malleable to make work with literally anything I want to have her create for me.  For example… the Tam commissioned Twitter Warrior Bel, or the extremely amazing Destiny themed Sunbreaker Bel.  Other than that… this weekend was largely about the beginning of E3 when they cram a whole slew of not officially part of E3 shows into the days before the doors open.  So far I have seen Electronics Arts, Microsoft, and I stayed up for the silly late Bethesda show.  It has been a truly mixed bag of experiences.

Electronic Arts Show

Firstly on AggroChat I gave the analogy of Electronic Arts being the Dursleys from Harry Potter fame… and Bioware being the boy kept under the stairs.  Bioware is the only reason why I care about Electronic Arts in the least, and all we saw from the studio during the show was a 52 second teaser video for the new IP Anthem.  There was a follow up of course during the Microsoft event with more footage, but never have I felt like Bioware was more of a red headed stepchild.  It feels like EA is trying to them of their Biowareyness, but I will talk about that a little later when I talk about anthem.  As far as games…  we had plenty of sports..  now with a focus on roleplaying elements and campaign storyline.  This was so much the case that I literally thought for a second that they had dropped the madden name and instead decided to call this years football offering “Longshot”.  As far as games I was interested in…  Battlefront II seemed really cool and they talked about how they plan on having this cinematic campaign experience.  However when it came time to show a demo… they instead showed us more Star Wars Battlefield game play on and over the planet of Naboo…  which was cool but didn’t exactly show off any of the promised new features.

There was an extremely interesting prison break game called A Way Out by the folks that created Brothers: A Tale of Two Sons.  The gotcha here is that the game must be played in multiplayer either couch co-op or networked.  I am not super keen on needing to complete a game with another person in tow, nor do I really have a ready “player two”.  They also showed off Need For Speed Payback, which is cool… but literally should have been branded a Fast and the Furious game because it feels like those movies feel.  Don’t get me wrong, Need For Speed is a really fun experience but they are also not pre-order or even day one games for me, but instead something I pick up when prices drop.  Battlefield 1 moves to the Russian front, which I would probably care about a lot were I actually playing Battlefield…  or if I even owned it.  The Russian front at least in World War II games is always the awesome front… so I imagine that will probably be the case for Battlefield 1 as well.  All in all it was a pretty disappointed show filled with a few truly awkward moments as people not used to using a teleprompter had to suddenly use one.  At least one of these moments served as our reminder that YouTube content is highly scripted, and doesn’t exactly translate to extemporaneous speaking.  The highlight of the night was twitter errupting with a bunch of people asking how the hell this “iJustine” person was.

Microsoft Show

Leading into E3… Microsoft needed to come out swinging.  This has been an entire console generation where they have been lagging far behind Sony and it all started with a poor reveal of the Xbox that focused on its multimedia capabilities.  This years E3 started with the announcement of the Xbox One X… or XBoneX the Edgelord from now on.  Its a horrible name…  if they simply dropped the one part and went with Xbox X it would make a lot more sense.  I think part of this is cognitive dissonance from the fact that Xbox One is still a really stupid name for the third Xbox in the product cycle.  All of this aside however it does look like a good platform, and the $499 price point seems reasonable…  for folks who actually care about what it is offering.  My problem with this and the Playstation Pro (which is also a stupid name) is the fact that I don’t own anything 4k for this to take advantage of.  Honestly nor do I have any real plans in the near future to shell out the money to purchase something 4k, and if I did… it wouldn’t likely be in my office but instead in the living room where I wouldn’t hook up a console anyways.  Basically I am not the target demographic but of those who are… they seemed okay with the announcements.  The games however…  that was where the story was for me given that they announced something like 42 games…  albeit a lot of those were in a lengthy montage that always seems to say “we wanted to name drop but didn’t care enough to really show it”.

 

Metro Exodus

This game looked so damned amazing, but also seemed extremely scripted.  I am interested to see what the moment to moment gameplay is like.  Functionally it just proved that the new Metro cranks up the already pretty high quality bar.

Assassin’s Creed Origins

This game looks really interesting… but unfortunately as I have learned while attempting to play 2, 3 and 4…  I really don’t like Assassin’s Creed games.  The sneaking about is exactly the opposite way that I want to play.  If there were more stand up fights, and if I could simply go from one end of town to the other systematically exterminating the enemy faction… I would probably like the game a lot better.

State of Decay 2

My criticism here is the fact that nothing about the trailer that they showed…  revealed anything about the game or at least did not explain why State of Decay is not “just another zombie game”.  I loved the first game and purchased it when it first launched on Xbox Live Arcade…  and then again on PC…  and then again when the Year One Survivor bundle came out…   and again for a handful of people when it went on sale.  I am a huge supporter of Undead Labs and what they bring to the Zombie genre, but I am always disheartened when the take away on twitter is that we really don’t need any more zombie games.  We need good games regardless of genre, and if this is anything like the original… it is going to be an amazing game.  My hope is that this game will allow them to go beyond the scope limitations they had with the first.  My other hope is that we finally get multiplayer, because the first one would have been such an amazing experience if I could have drug a few friends into the world to scavenge with me.  While I am writing this I am getting the severe itch to fire back up State of Decay.

Anthem

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I am really not sure how I feel about this game.  On one hand every possible nerd nob was turned well past 11 in the demo, and if you had told me that this was Destiny with the storytelling that Bioware is traditionally famous for…  I would be throwing money at the screen.  However there isn’t a lot in the demo that covers what the story will even be like other than a brief mission that was given to you as you wandered through town.  The suits themselves… remind me of this amalgam between Pacific Rim and Fallout 4 Power Armor.  I love the Jet packs…  and I really hope you start out with those.  Jet Packs felt amazing in Mass Effect Andromeda, and more than anything I wanted to use them as a means to traverse the areas…  even though the Nomad was freaking amazing.  The first strike the game gets for me though is the fact that it is a third person shooter.  I really prefer first person, however when scoping it felt like maybe the perspective is going to be a reasonable one.  I have old eyes and I just found it hard sometimes to sight in head shots in Division when they were at the actual ranges you would want to use a sniper rifle for.  The other big strike against the demo is just how much it feels like the initial Division demo did.  The same sort of bullshit fake voice chat, and the same sort of “we can do anything” open world game-play showcasing a bunch of stuff without really zeroing in that deep on any of them.

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I was burnt by The Division, because what they showed at E3 never really seemed to materialize in the full version.  The final game was fun enough but was definitely the sort of game you needed to have a squad with you in order to progress at reasonable levels.  I still have yet to hit the level cap because there is this weird doldrum where my gear isn’t really good enough to make the harder content easier…  but I am also not getting enough cash to be able to fix that problem.  With Anthem I am cautiously optimistic, but also concerned  that this is a steep departure for Bioware.  Mass Effect was never really known for its combat prowess… and what made Destiny work and the Division not for me at least was the moment to moment feel of the gunplay.  For Anthem to ultimately be my game they are going to need to make it feel unique each time I pick up a different kind of weapon, and be more than just a mech suit fantasy.  There is a huge part of me though that wants to throw abandon to the wind and join this hype train.  However there is that other part that is just cautious before I give my heart away to another game.

At this point I am just running out of time… but if you have the couple hours at some point you just watch the full press conference.  I will talk about my general disappointment in the Bethesda conference at another time.